CharactersArtifactsAid CardsTeam Builder

A fansite for Yu Yu Hakusho: Slugfest. Not affiliated with the official game developers.

About UsContactPrivacyTerms of ServiceGame Guide

© 2026 Yu Yu Datashow

Yu Yu Hakusho and all related characters and elements are trademarks of © Yoshihiro Togashi 1990-1994 and © Yoshihiro Togashi / Shueisha / Fuji TV / Pierrot.

  1. Characters
  2. Asato Kido
Asato Kido's card

Asato Kido

Asato Kido

Tags

Control
Trauma

Trait

Restore 150 Skill Points when receiving Basic Attacks.

Faction

Skill

Class

Defensive

Overview
Asato Kido is a single-target control attacker who marks the enemy team's primary threat and punishes their actions with follow-up attacks. His skill Shadow strikes the enemy who has dealt the highest damage and applies undispellable , amplifying the damage that target takes from allied skills. Through Shadow Restraint, he triggers follow-up attacks whenever that marked target uses a Basic Attack or receives a skill attack.

Milestones

  • Awaken LevelAwaken LevelAwaken LevelEmpty Awaken LevelEmpty Awaken Level unlocks follow-up attacks against enemies carrying , increasing their multiplier and dealing splash damage when hitting no more than three targets.
  • Awaken LevelAwaken LevelAwaken LevelAwaken LevelAwaken Level adds crowd control to follow-ups, with a chance to inflict on targets with , or if they already have .
  • Awaken Level 5+Empty Awaken LevelEmpty Awaken LevelEmpty Awaken LevelEmpty Awaken Level adds guaranteed minimum Max HP damage and splash damage to his skill; Awaken Level 5+Awaken Level 5+Awaken Level 5+Empty Awaken LevelEmpty Awaken Level doubles both values.
  • Awaken Level 5+Awaken Level 5+Awaken Level 5+Awaken Level 5+Awaken Level 5+ guarantees on targets during follow-ups and makes irresistible.
Minimum viability: Awaken LevelAwaken LevelAwaken LevelEmpty Awaken LevelEmpty Awaken Level. Unlocking reactive follow-up attacks against marked threats establishes his core presence. Earlier investment leaves him as a passive single-target debuffer without follow-up pressure. Later investment adds chained crowd control and minimum Max HP splash scaling.
Last updated at 9/8/2026, 8:59:22 PM