This guide is a build up of information found in the community on discord and found in game.
General Rules
The game is called Yu Yu Hakusho: Slugfest
Class Battle Traits
There are four classes of characters, each with an innate trait that affects Skill Point generation in battle:
- Offensive (Sword icon): Basic attacks restore 200 extra Skill Points.
- Support (Heart icon): Allies' basic attacks restore 50 Skill Points to that ally.
- Swift Strike (Boot icon): Starts the battle with 600 Skill Points.
- Defensive (Shield icon): Restores 150 Skill Points when receiving basic attacks.
Faction Team Synergies
Every character belongs to one of four factions: Psyche (Blue), Physique (Orange), Skill (Green), or Strength (Red). Deploying multiple characters of the same faction on one team grants passive team stat buffs:
- 2 Characters of the same Faction: +10% DMG Up & +10% DMG RED (10% increased damage and 10% increase to damage reduction).
- 3 Characters of the same Faction: +15% DMG Up & +15% DMG RED.
- 4 Characters of the same Faction: +20% DMG Up & +20% DMG RED. (Example: Fielding 2 Psyche characters grants +10% DMG Up & +10% DMG RED to your lineup).
Awakening & Progression
- Each character has 10 awaken levels.
- Cards start at level 1 (awaken level 1) and can use any ability that they meet the required level for.
- Iconography to visualize awaken levels is a star: levels 1 to 5 = Yellow stars, and 6 to 10 = Red stars.
- UR companions start at UR level 5. Their iconography has 5 empty stars at level 5 unlike lower tier rarities.
- When you draw a character card by "summoning" (gacha machine) you will receive a random rarity of card: R being the most common (73%), SR being rarer (24%), and SSR very rare (3%).
- When drawing a card you already own you get "shards" of that card. Shards are used to increase the awaken level of a character (Example: 120 Jin shards required to advance Jin from awaken level 1 to awaken level 2).
- UR rarity cards cannot be summoned; they are acquired through special game events.
- UR characters start at awaken level 5. Their shards are much harder to acquire because they cannot be summoned, only obtained through special game events and rewards.
- Characters who reach awaken level 10 unlock "Awaken Ascend", granting access to challenges that provide team-wide stat buffs.
Card Rarities & The "SP" Rule
- Each character has a base rarity: R (Rare), SR (Super Rare), SSR (Super Super Rare), or UR (Ultra Rare). The current rarity can be increased by gathering more of the character's card.
- Innate character stats scale with base rarity: the higher the base rarity, the higher the base stats.
- The term "SP" (Special) refers strictly to cards that are limited in usage (base UR rarity companions).
- You cannot have more than 3 SP cards in your team composition.
Turn Flow & Skill Points
- In battle, characters unleash their Skill when they accumulate 600 Skill Points (subject to specific skill rules).
- When it is a character's turn and they do not have enough Skill Points to cast their skill, they execute a Basic Attack. If that basic attack brings their Skill Points to 600 or higher, they will immediately proceed to unleash their Skill.
Battle Mechanics
Battle Mechanics (Under the most typical case):
- Loading into the battle screen a user is presented with 2 teams. Under normal cases its two teams of 6.
- Two rows of 3 columns.
- A team who has the highest total power gets to attack first
- The character in the first row, and first column of the chosen starter team attacks first.
- If that character does not have 600 skill points (OR more depending on their skills description text) they will use their 'Basic Attack'.
- If that character gains enough skill points via that Basic Attack to use their skill they will.
- There are mechanics and combos to do this reliably. (Such as being a swift striker class)
- Once the first teams character attacks the opposing teams character attacks in the same fashion
- Then it swaps back to the original team and their first row second character goes
- When the last characters of the first row attack then it goes to the second row until they finish their attacks
- When all characters have gone a new "turn" is started and the starting character goes again.
- This continues on until one team has been defeated (all HP reaches 0).
- The team still standing wins the battle
- Battles cap out at 20 turns if this is reached a random team wins the match.
Additional mechanics and data relationships:
- Ability types: "Skill" consumes skill points; "Secret Skill" is typically a stronger skill; "Passive" and "Secret Skill Passive" provide ongoing or conditional effects; "Awaken" unlocks/changes at specific awaken levels; "Exclusive" is gated by psyores; "Basic Attack" is used when skill points are insufficient.
- Targeting shapes: some abilities target front row, a single column, specific positions, or all enemies. This strongly influences whether a character is niche (e.g., only front-row targets).
- Example: A character who can only target the back row for example would need to be place on a team that has other characters that can target the front row, or all enemy characters.
- Traits: class-based passive abilities may change optimal placement and team role.
- Tags: bracketed ability effects like [Confuse] or [Trauma] should be referenced with exact bracketed names; some may be character-specific. Do not invent effects.
- Resonances: Buffs that activate based on conditions (specific teammates or faction count, etc)
- Co-ops: Owning copies of a card grants a 'co-op' bonus which will grant buffs. They do not need to be active on the same team simply owning the card(s) is enough.
- SP rule: teams can include at most 3 SP (UR-base) cards.
Recommended Team Comps
Team composition examples given by the game. They are examples that have some ideas in them, they are not the most effective teams but help come up with ideas as to what teams can look like.
Gems
Specifics about gems, where to get them, and what they're good for.
Radiance Gem
GEM_01- Obtained by maze castle boss: Suzaku
- Boss available on: Tuesday, Thursday, Saturday, and Sunday
- Gem Set Effect: When a basic attack or skill lands a Critical Hit, it deals additional fixed damage equal to 40% of the damage dealt to the target.
- Companion Recommendation:
- Ideal for Support Companions with moderate damage potential, as the Gem enhances their offensive capabilities.
- Also effective for damage-dealing Companions who frequently use basic attacks or skills and benefit from increased critical rates, allowing them to maximize the Gem’s effects.
Valor Gem
GEM_02- Obtained by maze castle boss: Byakko
- Boss available on: Monday, Wednesday, Friday, and Sunday
- Gem Set Effect: For each buff on the enemy, the companion’s Critical Rate and Critical Damage against them increase by 5%, up to a maximum of 20%.
- Companion Recommendation:
- Ideal for damage-dealing companions who can take advantage of increased Critical stats when facing buffed enemies.
Sharpness Gem
GEM_03- Obtained by maze castle boss: Suzaku
- Boss available on: Tuesday, Thursday, Saturday, and Sunday
- Gem Set Effect: Each debuff on the target increases the final damage they take by 15%, up to a maximum of 60%.
- Companion Recommendation:
- Ideal for companions with moderate damage output who can consistently apply debuffs.
- Example: Yusuke Urameshi [Spirit Wave], an offensive-type companion with strong damage output who can also inflict debuffs.
Unyielding Gem
GEM_04- Obtained by maze castle boss: Genbu
- Boss available on: Tuesday, Thursday, Saturday, and Sunday
- Gem Set Effect: The first time HP drops below 60%, Final Damage and Final Damage Reduction are both increased by 25%. This effect cannot be dispelled.
- Companion Recommendation:
- Ideal for frontline companions who are more likely to take damage, making it easier to trigger the Gem Set's effect and boost both survivability and damage output.
Regen Gem
GEM_05- Obtained by maze castle boss: Byakko
- Boss available on: Monday, Wednesday, Friday, and Sunday
- Gem Set Effect:
- At the end of each turn, if the companion dealt damage with a skill, restores HP equal to 30% of the damage dealt by that skill.
- For every 1% HP restored, Final Damage is increased by 1% on the next turn.
- Companion Recommendation:
- Ideal for Swift Strike Companions who can unleash skills from the first turn, allowing them to activate the Gem's effect early and boost their damage in the next round.
Aegis Gem
GEM_06- Obtained by maze castle boss: Genbu
- Boss available on: Tuesday, Thursday, Saturday, and Sunday
- Gem Set Effect:
- Increases the user’s Final Damage Reduction by 5% for each allied companion on the field (up to 25%).
- When an allied Companion is defeated, the user restores 100 skill points. This effect cannot be dispelled.
- Companion Recommendation:
- Recommended for damage-dealing companions.
Prowess Gem
GEM_07- Obtained by maze castle boss: Seiryu
- Boss available on: Monday, Wednesday, Friday, and Sunday
- Gem Set Effect: After using a skill, there's a 70% chance to reduce the skill points of the enemy with the highest skill value by 300.
- Companion Recommendation:
- Ideal for companions who frequently cast skills, such as Rinku, who accelerates team Skill Point generation and skill cycling.
- Evolving this Gem to 5★ allows Rinku to cycle skills even faster.
Anger Gem
GEM_08- Obtained by maze castle boss: Seiryu
- Boss available on: Monday, Wednesday, Friday, and Sunday
- Gem Set Effect: Each time an ally uses an Artifact skill, there is a chance to restore 350 skill points to self.
- Companion Recommendation:
- Compatible with companions of all classes. Especially effective for support-types, but also useful for damage dealers, to rapidly regenerate Skill Points and accelerate skill activations.
Aid Cards
A separate card mechanic that adds active effects to teams. These separate cards can use skills but are not real characters on the battle field.
Aid Cards
Aid cards are optional abilities you can bring into battles.
They are like character cards but separate from existing character cards that you slot into your lineup and fight the other team.
Aid cards have two possible abilities. #1: Battle Skill #2 Assistant Skill
You can only bring one aid card per team to use its battle skill. You may however bring 2 cards to use for their assistant skills. Simply owning aid cards gives your total power an upgrade but bringing them into battle for their powerful battle skill, and assistant skill is what can grant your team great synergistic upgrades depending on your teams composition.
Aid cards can be upgraded which increases the power of their battle skill, and assistant skill. The system works similar to character cards where you get shards to upgrade them over time.
Companion Development
How to increase the power of specific characters and your whole team.
Exclusive Enhancements
- Each Companion has a unique Exclusive Weapon that can be upgraded in both Level and Star Rank using Meteorite, Spirit Controlling Stones, and Unparalleled Spirit Controlling Stones.
- These materials can be obtained from Challenge Competitions or purchased from the Honor Shop, Merit Shop, and Fine Ore Supply.
- Levelling up the weapon using Meteorite allows you to promote its Star Rank using Spirit Controlling Stones, unlocking up to 3 Psyore slots:
- 1★: 10 Spirit Controlling Stones
- 2★: 30 Spirit Controlling Stones
- 3★: 60 Spirit Controlling Stones -> Unlocks 1st Psyore Slot
- 4★: 100 Spirit Controlling Stones -> Unlocks 2nd Psyore Slot
- 5★: 200 Spirit Controlling Stones + 2 Unparalleled Spirit Controlling Stones -> Unlocks 3rd & Final Psyore Slot
- Psyores & Exclusive Ability:
- Psyores come in three tiers (Purple, Orange, and Exclusive) and can be obtained through premium bundles and in-game events.
- Equipping Psyores enhances the stats of the Exclusive Weapon.
- Equipping a companion's Exclusive Psyore into their 3rd Psyore slot unlocks their signature Exclusive Ability.
Gems
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The Gem System unlocks at Squad Level 34. Defeat Maze Castle Bosses to earn Gem Coins, Spirit Light Ore, and Gems—higher difficulties may also drop Gem Awakeners. Use Gem Coins in the Gem Shop to purchase gem-related items.
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Equipping multiple Gems of the same type activates Set Effects and Gem Skills based on the number equipped. Each Gem type offers unique effects—follow in-game recommendations or customize sets based on your Companion's role.
Equipment
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Basic equipment materials drop from Trials. Clearing Trials grants large amounts of upgrade materials, and clearing the first stage unlocks Trial AFK—rewards accumulate automatically, with higher stages yielding better AFK loot.
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Crafting and upgrading require currency and Forging Stones. Equipment enhancement is capped by your Squad Level. Enhancement boosts base stats, while Advancement improves both base stats and enhancement bonuses.
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To further advance Elite-grade equipment, Unparalleled Equipment Stones are required. These stones can be obtained via weekly exchanges in the Mirage Shop and Genkai Shop, or through bids in the Guild Auction.
Awakening
- Awakening requires Companion Shards—duplicate Companions from summons are automatically converted into shards.
- You can also obtain shards for specific Companions of your choice through events and shop exchanges, allowing you to prioritize upgrading your core team members. Awakening unlocks a Companion‘s Passive Skills and Awakening Effects, greatly enhancing their overall abilities.
- Once a Companion reaches 5★ (awaken level 5), further Awakening can increase their rarity. For SSR Companions at 5★ (awaken level 5), additional Awakening requires an Unparalleled Awakener, which can be obtained using Crystal Beads or through weekly exchanges in the Honor Shop, Merit Shop, Host Shop, and Genkai Shop.