Overview
Role: DPS
Suggested Row: Back
Summary: Strategic DPS maximizing damage via Battle Will and Momentum management.
Pros
- Resource Gain: Gains Battle Will per hit
- Enemy Buff Removal: Removes enemy buffs and ally debuffs
- Team Skill Trigger: Triggers team skill on enemy defeat
- Critical Hit Regen: Regenerates Battle Will from critical hits
- Shield Dispel: Removes enemy shields
Cons
- RNG Dependency: 50% extra Battle Will per hit
Mechanics Audit
Core Loop: Kurama gains Battle Will from critical hits and triggers Main Battle Skills upon enemy defeat for sustainable damage output.
Key Mechanics:
- Trigger Main Battle Skill on Enemy Defeat: Triggers team's Aiding Card Main Battle Skill (or bonus basic attack) once per enemy defeat.
- Restore Battle Will based on crits: Restores 1 Battle Will per 3 critical hits on enemies, up to 6 times per turn.
Key Mechanics:
- Trigger Main Battle Skill on Enemy Defeat: Triggers team's Aiding Card Main Battle Skill (or bonus basic attack) once per enemy defeat.
- Restore Battle Will based on crits: Restores 1 Battle Will per 3 critical hits on enemies, up to 6 times per turn.
Awaken Level Viability
Reasoning
Kurama's critical hit resource gain and enemy defeat triggers become functional at 



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Last updated at 1/20/2026, 9:52:34 PM