Overview
Kurama is an area-of-effect damage dealer who controls matches through stacking, stat debuffs, and an enemy-stealing puppet mechanic. Count Conversion marks the highest-ATK enemy with , raising them as an allied puppet upon defeat while Kurama holds . Secret Skill Passive increases team Poison damage and heals all allies whenever enemies take ticks.
Milestones
- Bat Toxin damages all enemies, detonating 3 stacks of any Poison debuff and applying , with extra damage and an extra stack against targets with .




turns surplus and gained Battle Will into stacks of , shares healing with his puppet, and grants a full self-heal on fatal damage before summoning.



grants turn-start shields to Kurama and his puppet, triggers an immediate skill whenever the other acts, and increases while lasts.



strengthens Secret Skill Passive debuffs by 50%, keeps Kurama or his puppet alive with 1 HP if the other lives, and adds and to .
Minimum viability: 



. Converting Battle Will into and gaining fatal damage insurance secure his debuff engine and survivability. Earlier investment provides base poison detonation and team sustain, but lacks conversion and cheat-death security. Later investment adds chained skill casts and shared lethal protection without altering his core debuff cycle.
Last updated at 9/8/2026, 2:15:26 AM